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Infighter Guide 1-30; From Sleepywood, didn't want to remake.
Topic Started: Apr 10 2008, 10:14 AM (1,309 Views)
+soliunasm
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That guy.

Yeah yeah, I know this is in KMS and such, but can't hurt to make one. Plus I promised Z I would make a guide so...

Introduction
The Pirate is a very unique class. They do very low damage and have very strange formulas, but they are very fun! They are the fifth job added by Nexon in KMST about 2 months ago from this post. I am currently on a level 34 Infighter in Culverin on KMS, so these are my experiences, not just some idiot posting a guide.




Ability Points
Try rolling at least a Nine on Str or Dex.
You should at least have:
STR: Above 8
DEX: At least 6
INT: Low as possible
LUK: Low as possible

For your job Advancement, you will need a minimum of 20 Dex.

(I cannot do Low Dex/Dexless because I lack the fundings. So if you find a good build, feel free to contribute)
Normal Dex:
Spoiler: click to toggle

The final added 5 to Dex will improve your accuracy so you can move to stronger monsters and not miss them.


Skills/Skill Points
Here are the skills available to the Pirate first job:
Spoiler: click to toggle


There are three builds for skills to go:


1 Dash
This build is to maximize both your single and mob skills to their full potential while leaving speed out.
Spoiler: click to toggle

Total:
Quick Motion Max
Straight Max
Somersault Kick Max
Dash Level 1


Dash Build
This build is for people who prefer speed over mobbing.
Spoiler: click to toggle

Total:
Quick Motion Max
Straight Max
Somersault Kick Level 11
Dash Max


Accuracy Build
This build is for people who have money to go to higher level monsters to train.
Spoiler: click to toggle

Total:
Quick Motion Max
Straight Max
Somersault Kick Level 11
Dash Max




Starting Out
Level 1-10
GMS: Maple Island: Just kill all the monsters and finish quests if you feel like it for the extra EXP, not like you are doing anything.
KMS: Maple Island: Finish every single quest available. Not only will it bring you up to level 10 in about 15 minutes, but you will get tons of potions as well.

Level 10-15
GMS: Victoria Island: Just go to either Tree that Grew 1 or Slime Tree, great EXP.
KMS: Victoria Island: Just go to either Tree that Grew 1 or Slime Tree, great EXP. You could also try Floating Market, but that place is crap after 14.

Level 15-20
GMS: Victoria Island: Yup still here. Continue grinding on Slimes till 18 or 19. Orange Mushrooms are bad because your damage is all over the place, so Slimes are the next best thing. Just go to Orange Mushrooms around level 18/19 then level till 20 there.
KMS: Victoria Island/Ariant: Same with GMS, except you could go to Ariant if you followed the Accuracy build and train on the Sand Rabbits if you have money to drain.

Level 20-25
GMS: Victoria Island: Now you're high enough to go to Green/Horny mushrooms. Just pick a tree in the "Forest South of Ellinia". Good EXP, you should also try making a party. This would speed things up.
KMS: Ariant: You can to Sand Bunnies if you weren't following the Accuracy build now. Your accuracy is perfect to hit them 100% of the time, and you should be hitting 150's to 260's each Straight.
For Accuracy builder's, go to Meekrats, the ones that look like Timone from the Lion King.

Level 25-30
GMS: Victoria Island: Go to Sleepywood and start fighting at Ant Tunnel. Your Accuracy should be perfect to hit the monsters at least 90% of the time, so the EXP is great, especially with Somersault Kick mobbing.
KMS: Ariant/Victoria Island: Accuracy and other builds can move to Cactus' now, especially daddies. The spawns are great so Somersault Kick is really helpful here as well. Otherwise, go to Ant Tunnel.


Job Advancement!
Go back to Kairin and select the first quest she wants, it's the Infighter test. Now, click her again, choose the bottom option(Not the other quest) and just click yes until she teleports you to a map.
Now, you need to kill these Octopi till they give you 15 Crystals in total. After you're done, talk to Kairin and she will take you out. Finish the quest and you will be promoted to Infighter!
Congratulations!
Video Guide for people.
Note, Straight and normal attacks may only be used for fighting the Octopi.


Credits:
Fiel for his skill information.
ZYXWVUT, MozillaNL and cronostorm for their support and help, especially Z :P

If you have any questions regarding any part of this guide, feel free to post.
Also, this is my first guide, so if you don't like it, piss off. >:O
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+Rip
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OH CRAP EXAMS EVERYWHERE

soliunasm
Apr 10 2008, 10:14 AM
Yeah yeah, I know this is in KMS and such, but can't hurt to make one. Plus I promised Z I would make a guide so...
Lol Copy and Paste, could've at least fixed that part up :/

Nice guide BTW.
Edited by Rip, Apr 10 2008, 10:48 AM.
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TRIUMPHANT RETURN
Proud owner of the 3rd signature on this forum.
Ok just everyone understands, I made the green cube slime.
Original character do not steal already been stolen more than 50 times. ಠ_ಠ
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ihermit
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Rip
Apr 10 2008, 10:47 AM
soliunasm
Apr 10 2008, 10:14 AM
Yeah yeah, I know this is in KMS and such, but can't hurt to make one. Plus I promised Z I would make a guide so...
Lol Copy and Paste, could've at least fixed that part up :/

Nice guide BTW.
who cares..
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+g0th0es
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★Oh Noez★

Lol, dont be such a wet blanket :P
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Kokuei
Half Alive.
[ *  * ]
Nice guide... I'm going to follow it
Need buddies on or near -5 GMT.... SO BORING without people...

Add me: Kokuei 2X Pirate[gunslinger]
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dkimxd

you should add that infighters require the same amount of dex as their level if they're normal dex.
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Raykuza
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Blue Snail
[ *  * ]
You really shouldn't have dash at 1 at any point. At level one it costs 15 MP per use, gives an unnoticeable boost, and only last for an extremely short period of time. Since it is activated by double tapping the arrow key, you're gonna use it by accident. Often. At lower levels that MP loss is devastating. Even if you choose a build that leaves you with maxed Somersault, Straight, and Quick Motion, do not put that remaining point into Dash. It will have more use in Double Fire. If you're gonna get Dash, max it. I also recommend saving SP for a level or two so you can have it at 6 or 9 as soon as you get it.
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Steve
Fuckin' Lame.
[ *  *  * ]
Raykuza
Jul 30 2008, 09:08 PM
You really shouldn't have dash at 1 at any point. At level one it costs 15 MP per use, gives an unnoticeable boost, and only last for an extremely short period of time. Since it is activated by double tapping the arrow key, you're gonna use it by accident. Often. At lower levels that MP loss is devastating. Even if you choose a build that leaves you with maxed Somersault, Straight, and Quick Motion, do not put that remaining point into Dash. It will have more use in Double Fire. If you're gonna get Dash, max it. I also recommend saving SP for a level or two so you can have it at 6 or 9 as soon as you get it.
The majority of infighters wont have the dex to wear a gun, lol.
It's better in dash, even if it's unnoticeable.
Hopefully soon to become a VIPAH.
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Raykuza
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Blue Snail
[ *  * ]
Steve
Jul 31 2008, 09:50 AM
Raykuza
Jul 30 2008, 09:08 PM
You really shouldn't have dash at 1 at any point. At level one it costs 15 MP per use, gives an unnoticeable boost, and only last for an extremely short period of time. Since it is activated by double tapping the arrow key, you're gonna use it by accident. Often. At lower levels that MP loss is devastating. Even if you choose a build that leaves you with maxed Somersault, Straight, and Quick Motion, do not put that remaining point into Dash. It will have more use in Double Fire. If you're gonna get Dash, max it. I also recommend saving SP for a level or two so you can have it at 6 or 9 as soon as you get it.
The majority of infighters wont have the dex to wear a gun, lol.
It's better in dash, even if it's unnoticeable.
I don't mean to put it in Double Fire and use it. That would be dumb. I mean to keep it out of Dash. Wasting 15 MP every time I accidentally double-tapped a button isn't my idea of a good time, especially since the effect is so minuscule.
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