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Gunslinger SP Build
Topic Started: Apr 17 2008, 08:10 PM (987 Views)
blitzkrieg
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Valkyrie

Here's the build that I've been working on for my Gunslinger. Any advice / tips would be appreciated! ;D

Key:
Bold text = Skill you add points to on that level
Red text = Maxed skill

First job:
10 - 1 Double Fire
11 - 4 Double Fire
12 - 7 Double Fire
13 - 10 Double Fire
14 - 13 Double Fire
15 - 16 Double Fire
16 - 19 Double Fire
17 - 20 Double Fire, 2 Dash
18 - 20 Double Fire, 5 Dash
19 - 20 Double Fire, 8 Dash
20 - 20 Double Fire, 10 Dash, 1 Quick Motion
21 - 20 Double Fire, 10 Dash, 4 Quick Motion
22 - 20 Double Fire, 10 Dash, 7 Quick Motion
23 - 20 Double Fire, 10 Dash, 10 Quick Motion
24 - 20 Double Fire, 10 Dash, 13 Quick Motion
25 - 20 Double Fire, 10 Dash, 16 Quick Motion
26 - 20 Double Fire, 10 Dash, 19 Quick Motion
27 - 20 Double Fire, 10 Dash, 20 Quick Motion, 2 Somersault Kick
28 - 20 Double Fire, 10 Dash, 20 Quick Motion, 5 Somersault Kick
29 - 20 Double Fire, 10 Dash, 20 Quick Motion, 8 Somersault Kick
30 - 20 Double Fire, 10 Dash, 20 Quick Motion, 11 Somersault Kick

Final skill set:
20 Double Fire (Max)
20 Quick Motion (Max)
10 Dash (Max)
11 Somersault Kick

Second job:
30 - 1 Invisible Shot
31 - 1 Invisible Shot, 3 Gun Mastery
32 - 1 Invisible Shot, 6 Gun Mastery
33 - 1 Invisible Shot, 9 Gun Mastery
34 - 1 Invisible Shot, 12 Gun Mastery
35 - 1 Invisible Shot, 15 Gun Mastery
36 - 1 Invisible Shot, 18 Gun Mastery
37 - 2 Invisible Shot, 20 Gun Mastery
38 - 5 Invisible Shot, 20 Gun Mastery
39 - 8 Invisible Shot, 20 Gun Mastery
40 - 11 Invisible Shot, 20 Gun Mastery
41 - 14 Invisible Shot, 20 Gun Mastery
42 - 17 Invisible Shot, 20 Gun Mastery
43 - 20 Invisible Shot, 20 Gun Mastery
44 - 20 Invisible Shot, 20 Gun Mastery, 3 Gun Booster
45 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster
46 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 3 Float
47 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 1 Backstep Shot
48 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 4 Backstep Shot
49 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 7 Backstep Shot
50 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 10 Backstep Shot
51 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 13 Backstep Shot
52 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 16 Backstep Shot
53 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 19 Backstep Shot
54 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 7 Float, 20 Backstep Shot
55 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot
56 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 3 Fake Shot
57 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 6 Fake Shot
58 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 9 Fake Shot
59 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 12 Fake Shot
60 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 15 Fake Shot
61 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 18 Fake Shot
62 - 20 Invisible Shot, 20 Gun Mastery, 7 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot
63 - 20 Invisible Shot, 20 Gun Mastery, 10 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot
64 - 20 Invisible Shot, 20 Gun Mastery, 13 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot
65 - 20 Invisible Shot, 20 Gun Mastery, 16 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot
66 - 20 Invisible Shot, 20 Gun Mastery, 19 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot
67 - 20 Invisible Shot, 20 Gun Mastery, 20 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot, 2 Throwing Bomb
68 - 20 Invisible Shot, 20 Gun Mastery, 20 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot, 5 Throwing Bomb
69 - 20 Invisible Shot, 20 Gun Mastery, 20 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot, 8 Throwing Bomb
70 - 20 Invisible Shot, 20 Gun Mastery, 20 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot, 11 Throwing Bomb

Final skill set:
20 Invisible Shot (Max)
20 Gun Mastery (Max)
20 Backstep Shot (Max)
20 Fake Shot (Max)
20 Gun Booster (Max)
10 Float (Max)
11 Throwing Bomb

Third Job:
70 - 1 Triple Fire
71 - 4 Triple Fire
72 - 7 Triple Fire
73 - 10 Triple Fire
74 - 13 Triple Fire
75 - 16 Triple Fire
76 - 19 Triple Fire
77 - 20 Triple Fire, 2 Cooling Effect
78 - 20 Triple Fire, 5 Cooling Effect
79 - 20 Triple Fire, 8 Cooling Effect
80 - 20 Triple Fire, 11 Cooling Effect
81 - 20 Triple Fire, 14 Cooling Effect
82 - 20 Triple Fire, 17 Cooling Effect
83 - 20 Triple Fire, 20 Cooling Effect
84 - 20 Triple Fire, 23 Cooling Effect
85 - 20 Triple Fire, 26 Cooling Effect
86 - 20 Triple Fire, 29 Cooling Effect
87 - 20 Triple Fire, 30 Cooling Effect, 2 Gaviota
88 - 20 Triple Fire, 30 Cooling Effect, 5 Gaviota
89 - 20 Triple Fire, 30 Cooling Effect, 8 Gaviota
90 - 20 Triple Fire, 30 Cooling Effect, 11 Gaviota
91 - 20 Triple Fire, 30 Cooling Effect, 14 Gaviota
92 - 20 Triple Fire, 30 Cooling Effect, 17 Gaviota
93 - 20 Triple Fire, 30 Cooling Effect, 20 Gaviota
94 - 20 Triple Fire, 30 Cooling Effect, 23 Gaviota
95 - 20 Triple Fire, 30 Cooling Effect, 26 Gaviota
96 - 20 Triple Fire, 30 Cooling Effect, 29 Gaviota
97 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 2 Octopus
98 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 5 Octopus
99 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 8 Octopus
100 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 11 Octopus
101 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 14 Octopus
102 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 17 Octopus
103 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 20 Octopus
104 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 23 Octopus
105 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 26 Octopus
106 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 29 Octopus
107 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 2 Homing
108 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 5 Homing
109 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 8 Homing
110 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 11 Homing
111 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 14 Homing
112 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 17 Homing
113 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 20 Homing
114 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 23 Homing
115 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 26 Homing
116 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 29 Homing
117 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 30 Homing, 2 Fire Burner
118 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 30 Homing, 5 Fire Burner
119 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 30 Homing, 8 Fire Burner
120 - 20 Triple Fire, 30 Cooling Effect, 30 Gaviota, 30 Octopus, 30 Homing, 11 Fire Burner

Final skill set:

20 Triple Fire (Max)
30 Cooling Effect (Max)
30 Gaviota (Max)
30 Octopus (Max)
30 Homing (Max)
11 Fire Burner

Reasoning:

Quick Motion late in first job:
Gunslingers don't need as much ACC as Infighters because their main stat is DEX so this skill isn't as important for us, and thus I've opted to max it late in first job. The only real reason that I like Quick Motion is because of the extra AVD it gives, which will possibly be life saving in the future. (On my Night Lord on gMS I've gone on some Papulatus runs with a hermit who didn't max Nimble Body and quite a few times I've been kept alive with a "MISS" while not paying attention during a bomb summon and he hasn't. :P)

It's also possible, if you want, to max Somersault Kick instead of Quick Motion if you don't care about the extra ACC and AVD. Because it's a mob skill it could help you get through first (and possibly second) job faster.

Mastery first:
On my gunner (currently in the early levels), I've noticed the attack range is ALL OVER THE PLACE. Seriously, it's insane. I'll do 1/1 damage followed by 119 / 87, etc. Mastery is HIGHLY necessary.

6 Gun Booster by level 45:
Level 6 Gun Booster lasts 1 minute and still gives the same speed boost. You really don't need any more than that before getting the other skills.

Invisible Shot as the first attacking skill:
It seems to me like Invisible Shot is going to be a Gunslinger's main attacking skill until third job. It deals 170% damage to 3 monsters while remaining in the same spot (unlike Backstep Shot), so it's stronger than first job's Double Shot and more spammable than Backstep.

Level 11 Fire Burner and level 30 Homing:
Fire Burner is only truly useful for its 1.5x damage elemental advantage over fire-weak monsters. First off, there's not very mean fire-weak monsters in the game that people actually train on; most will be either holy or ice weak. (Which is why Cooling Effect was maxed in the build early on.) Also, the skill points that would be used in Fire Burner would have to be taken from somewhere and all of the other skills prove more useful. Except Homing. But Homing has to be at max level (30) to unlock the fourth job variant, Advanced Homing, which adds a 20% damage boost to the monster effected by Homing. A 20% damage increase on any monster regardless of elemental weakness far outshines the elemental boost that Fire Burner would give.


I'd be happy to answer any questions that anyone has about my build or discuss possible changes (as I haven't fully experienced the class yet). I plan to also make a third job build once I've played as a Gunslinger a good ways into second job. So.. I hope this helped someone! XD
Edited by blitzkrieg, May 25 2008, 02:13 AM.
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ZYXWVUT
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No, I'm really really sure you need Wings. High-level Valkyries and such speak from experience.
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blitzkrieg
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Valkyrie

Wings? I'm using the English translations from Sleepywood so I'm assuming you're talking about Quick Motion? If so, I've got it maxed in the build, I guess my reasoning is just a bit off.

Edit:

Or if you mean Float, what would you take points out of to finish maxing it? I'm guessing Fake Shot or Booster.. but going from 100% stun to 85% stun on FS would kinda suck and Booster expiring so quickly wouldn't be much fun either.. What would you suggest?
Edited by blitzkrieg, Apr 17 2008, 11:57 PM.
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antikel

Throwing bomb? Issn't it like pretty useless?
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ZYXWVUT
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antikel
Apr 18 2008, 09:33 AM
Throwing bomb? Issn't it like pretty useless?
Everyone says it is.

Anyway, I meant that skill that lets you jump and stay afloat for longer periods of time. You need to max it. Screw Throwing Bomb, or so they say.
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blitzkrieg
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Valkyrie

I can't remember my reasoning behind maxing Throwing Bomb so I went ahead and edited out 5 points from it and maxed Float. I also changed it so you max Fake Shot before Throwing Bomb as it will probably be more beneficial.
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dzack

umm, im gonna follow ur guide :wub:
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dzack
Apr 18 2008, 06:12 PM
umm, im gonna follow ur guide :wub:
I am as well. It's a nice guide =D
Click here for KMS 4th job skill droptable information.
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+Rigumaro
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Why everyone dislike Throwing Bomb?
I'd max it and leave booster at 12, and leaving mastery at 19. Gunslingers only have 2 supporting skills: booster and maple hero, so casting often is not a problem for me.
Also, at first job, I'd get 10 Backflip kick, and 1 Punch just for fun ^^.
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Rigumaro ~ Gunslinger <(^(o o ) ^)>
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Jessica
Pig
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personnaly, I maxed dash, double shot, backflip kick and 10 in quick motion, I'm not planning to touch punch, pretty useless to me
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SmilePlz
Level 40 Gunslinger
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blitzkrieg
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Rigumaro
Apr 27 2008, 08:38 PM
Why everyone dislike Throwing Bomb?
I'd max it and leave booster at 12, and leaving mastery at 19. Gunslingers only have 2 supporting skills: booster and maple hero, so casting often is not a problem for me.
Also, at first job, I'd get 10 Backflip kick, and 1 Punch just for fun ^^.
It doesn't do much damage and requires a bit of a charge up to throw it a good distance. Supposedly it's not very useful and since I don't know firsthand I'm just taking the more experienced word on the subject, lol. And I hate recasting buffs often >_<
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Josh
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Snail
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bomb can be good if your about to jump into a mob from above
( just tapping it drops it pretty much straight down )
used with float you could get the mob down to half its hp before you get to them
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blitzkrieg
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Just did a quick SP build for third job.. Anyone have any comments or notice anything I missed? :o

Edit: it's in the first post now. didn't want to clog up the page with extra text.
Edited by blitzkrieg, May 8 2008, 10:09 PM.
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Josh
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i dont think cooling effect is so necisary early on
since fake shot does the same job with more damage until its late 20's but if you want the 6 monster mob of cooling instead of 3 then you could go with it

apart from that it looks pretty stable gj
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blitzkrieg
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Fake Shot has the same slight delay as Invisible Shot has and it doesn't do any elemental damage. I think Cooling Effect will help out immensely, especially because I hope to start training on Jr Newties in early to mid 9x. If I maxed one of the summons before Cooling Effect it wouldn't be much help there. Not to mention it's also useful if you want to train at Vikings or Himes during 8x-9x because they're both weak to ice.

Overall, I think it's more important to give the extra elemental boost on the most trainable monsters along with a nice freezing effect rather than having a summon out. Though, really, it all goes down to personal preference. If you're not going to train on ice-weak monsters around those levels, then yeah, definitely get a summon first. I just can't see many people training elsewhere to be honest, lol.
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blitzkrieg
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Sorry for the double post.

I edited the build again to only get 11 Throwing Bomb in second job and to max Booster instead. Just got level 1 Bomb on my character and I can already tell it's completely worthless.
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+Rigumaro
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<(^(o o ) ^ )>

Btw, is gaviota a good skill? I was thinking in leaving it at 15 just to get air strike O.o
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blitzkrieg
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Yeah I thought it was a good skill but after talking to a few Valkyries and reading some tips on Insoya I'm gonna change it to only be raised to 15. Also I'm changing the third job build to max Octopus before Gaviota.
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