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Gunslinger Guide (1-120)
Topic Started: May 26 2008, 04:43 AM (1,334 Views)
blitzkrieg
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Valkyrie

Gunslinger Guide (Level 1-70) with 3rd & 4th job SP Builds

If you're checking out this guide, you probably want to be a Gunslinger. GOOD CHOICE! Although our class does low numbers early on, the speed of each attack greatly makes up for it and the wide variety of original skills makes the Gunslinger an extremely fun class to play! A warning though, if you like seeing high damage, you should probably choose a different job. Although Gunslingers kill very fast and do good damage, we're not much of a flaunting class.. Until 3rd job! You'll start seeing some pretty decent damage come into play once you've a Valkyrie. You'll need a lot of patience to play a Gunner, but it will definitely pay off!

***Remember, all the builds, training areas and such are all just suggestions! You're definitely encouraged to be creative with your character; all of the information I'm providing here is only to help you train faster.

Well, let's get started then!

Contents
AP. AP Stats

1a. Useful Information for First Job
1b. SP Build (10-30)
1c. Training Spots (10-30)

2a. Useful Information for Second Job
2b. SP Build (30-70)
2c. Training Spots (30-70)

3a. Useful Information for Third Job
3b. SP Build (70-120)
3c. Training Spots (70-120) *In progress*

4. SP Build (120+)

5. Credits!


AP. AP Stats
As a Gunslinger, your primary stat is DEX and your secondary stat is STR, so you will want to roll the dice to get as close to 4 INT and 4 LUK as possible. The job advance at level 10 requires 20 DEX so you will want to raise that as quickly as possible, and afterward, keep your STR at the same level as your current level. (ie, if you're level 30, you should have 30 STR.) I would recommend adding 5 STR at levels x9 and x0 (ie, add 5 STR at level 29 and 5 STR at level 30.)

Because it's the secondary stat, STR should always be kept as low as possible. If you are able to receive STR from your equipment and still wear a level-appropriate weapon, do not add extra STR.


1a. Useful Information for First Job
As a first job Pirate, you will rely heavily on one-on-one attacks, as the only first job mob skill is a melee attack and Gunslingers are a ranged class. You are still able to use the mob skill (Somersault Kick) with a gun, but the damage will be a lot lower than your one-on-one damage with Double Shot.

A Gunslinger's damage during first job is very unstable. You will see many low numbers until you have maxed Mastery in second job. Your damage will eventually be a lot higher and more stable though, so it's nothing to worry about!


1b. SP Build (10-30)
Key:
Bold text = Skill you add points to on that level
Red text = Maxed skill

10 - 1 Double Fire
11 - 4 Double Fire
12 - 7 Double Fire
13 - 10 Double Fire
14 - 13 Double Fire
15 - 16 Double Fire
16 - 19 Double Fire
17 - 20 Double Fire, 2 Dash
18 - 20 Double Fire, 5 Dash
19 - 20 Double Fire, 8 Dash
20 - 20 Double Fire, 10 Dash, 1 Quick Motion
21 - 20 Double Fire, 10 Dash, 4 Quick Motion
22 - 20 Double Fire, 10 Dash, 7 Quick Motion
23 - 20 Double Fire, 10 Dash, 10 Quick Motion
24 - 20 Double Fire, 10 Dash, 13 Quick Motion
25 - 20 Double Fire, 10 Dash, 16 Quick Motion
26 - 20 Double Fire, 10 Dash, 19 Quick Motion
27 - 20 Double Fire, 10 Dash, 20 Quick Motion, 2 Somersault Kick
28 - 20 Double Fire, 10 Dash, 20 Quick Motion, 5 Somersault Kick
29 - 20 Double Fire, 10 Dash, 20 Quick Motion, 8 Somersault Kick
30 - 20 Double Fire, 10 Dash, 20 Quick Motion, 11 Somersault Kick

Final skill set:
20 Double Fire (Max)
20 Quick Motion (Max)
10 Dash (Max)
11 Somersault Kick


1c. Training Spots (10-30)
10-15

  • Snails / Slimes / Orange Mushrooms in HHG1
  • Slime tree in Ellinia
  • Orange Mushroom Garden (Hidden street one map west of HHG1)
  • Henesys PQ
16-20

  • Pigs (Mini dungeon or Rainbow Forest)
  • Green & Horny Mushrooms (Mushroom tree in Ellinia)
  • Henesys PQ
  • Ariant PQ (level 20)
21-25

  • Green & Horny Mushrooms (Mushroom tree in Ellinia)
  • Horny & Zombie Mushrooms (Ant Tunnel)
  • Crows (Jipang)
  • Sand Bunnies (Ariant)
  • Sand Moles (Ariant)
  • Kerning PQ
  • Ariant PQ
26-30

  • Wild Boars (Land of Wild Boar 1 or 2)
  • Horny & Zombie Mushrooms (Ant Tunnel)
  • Crows (Jipang)
  • Sand Bunnies (Ariant)
  • Sand Moles (Ariant)
  • Baby Cacti (Ariant)
  • Scorpions (Ariant)
  • Kerning PQ
  • Ariant PQ
***DON'T FORGET TO DO YOUR QUESTS!!***
Quests are a big part of MapleStory and can help you get your EXP a LOT faster! Also they will help you greatly with potions early on!


2a. Useful Information for Second Job
In second job you will start off by increasing that horrible minimum damage you have! Once you have a nice level of Mastery built up you'll notice your damage becoming a whole lot more stable. Also a noticeable difference will be the type of attacking you will be doing. Unlike first job where you focused on one-on-one attacks, second job will utilize your mobbing skills to their full potential! After maxing Mastery you will want to max Invisible Shot very quickly as it will be your new main attacking skill, but don't expect to remove Double Shot from your keys yet. Double Shot is still a very useful skill in second job and will often be used to help create mobs.

Invisible Shot - Your new mob skill
Invisible Shot is a very useful and unique skill. It functions a lot like an Arch I/L Mage's Chain Lightning attack, in that it hits monsters one-by-one in succession. The most it will hit at any time is 3 monsters. The cool thing about Invisible Shot is its unique range. Although it doesn't reach as far as Double Shot horizontally, it hits monsters slightly above and below your character. This helps GREATLY if you're training in Magatia where the monsters walk below platforms where you can stand and easily spam Invisible Shot.

Backstep Shot
Backstep Shot is a really unique skill, but there's a few misconceptions about it, one being that it's spammable; it's not. Backstep Shot can be used about once every 2 seconds. Also, like FJ, the distance that the skill will shoot you backwards increases as you level it up more, so you'll have a lot more distance with level 20 BS than with level 1. The distance increases with every 4 SP you place into it.


2b. SP Build (30-70)
Key:
Bold text = Skill you add points to on that level
Red text = Maxed skill

30 - 1 Invisible Shot
31 - 1 Invisible Shot, 3 Gun Mastery
32 - 1 Invisible Shot, 6 Gun Mastery
33 - 1 Invisible Shot, 9 Gun Mastery
34 - 1 Invisible Shot, 12 Gun Mastery
35 - 1 Invisible Shot, 15 Gun Mastery
36 - 1 Invisible Shot, 18 Gun Mastery
37 - 2 Invisible Shot, 20 Gun Mastery
38 - 5 Invisible Shot, 20 Gun Mastery
39 - 8 Invisible Shot, 20 Gun Mastery
40 - 11 Invisible Shot, 20 Gun Mastery
41 - 14 Invisible Shot, 20 Gun Mastery
42 - 17 Invisible Shot, 20 Gun Mastery
43 - 20 Invisible Shot, 20 Gun Mastery
44 - 20 Invisible Shot, 20 Gun Mastery, 3 Gun Booster
45 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster
46 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 3 Float
47 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 1 Backstep Shot
48 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 4 Backstep Shot
49 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 7 Backstep Shot
50 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 10 Backstep Shot
51 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 13 Backstep Shot
52 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 16 Backstep Shot
53 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 19 Backstep Shot
54 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 7 Float, 20 Backstep Shot
55 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot
56 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 3 Fake Shot
57 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 6 Fake Shot
58 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 9 Fake Shot
59 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 12 Fake Shot
60 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 15 Fake Shot
61 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 18 Fake Shot
62 - 20 Invisible Shot, 20 Gun Mastery, 7 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot
63 - 20 Invisible Shot, 20 Gun Mastery, 10 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot
64 - 20 Invisible Shot, 20 Gun Mastery, 13 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot
65 - 20 Invisible Shot, 20 Gun Mastery, 16 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot
66 - 20 Invisible Shot, 20 Gun Mastery, 19 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot
67 - 20 Invisible Shot, 20 Gun Mastery, 20 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot, 2 Throwing Bomb
68 - 20 Invisible Shot, 20 Gun Mastery, 20 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot, 5 Throwing Bomb
69 - 20 Invisible Shot, 20 Gun Mastery, 20 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot, 8 Throwing Bomb
70 - 20 Invisible Shot, 20 Gun Mastery, 20 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot, 11 Throwing Bomb

Final skill set:
20 Invisible Shot (Max)
20 Gun Mastery (Max)
20 Backstep Shot (Max)
20 Fake Shot (Max)
20 Gun Booster (Max)
10 Float (Max)
11 Throwing Bomb


2c. Training Spots (30-70)
30-35

  • Wild Boars (Land of Wild Boar 1 or 2)
  • Scorpions (Ariant)
  • Crows (Jipang)
  • Fire Boars (Burning Zone)
  • Teddies (Terrace Hall)
  • Cube Slimes (Magatia's Alchemist center, room 101)
  • Monster Carnival PQ
  • Ludibrium PQ (Level 35)
36-40

  • Fire Boars (Burning Zone)
  • Rumos and Triple Rumos (Magatia's Jenumist Lab, room 103)
  • Jr. Wraiths (Kerning Subway)
  • Retz (Helios Tower)
  • Sand Dwarves / Dark Sand Dwarves (Ariant)
  • Monster Carnival PQ
  • Ludibrium PQ
41-45

  • Iron Mutaes (Magatia's Alcadno Lab, room B-3)
  • Lanterns (Pine Forest 1, Jipang)
  • Retz (Helios Tower)
  • Sand Dwarves / Dark Sand Dwarves (Ariant)
  • Monster Carnival PQ
  • Ludibrium PQ
  • Elin PQ (Level 45)
46-50

  • Iron Mutaes (Magatia's Alcadno Lab, room B-3)
  • Lanterns (Pine Forest 1, Jipang)
  • Mithril Mutaes (Magatia's Alcadno Lab, room B-1?)
  • Monster Carnival PQ
  • Ludibrium PQ
  • Elin PQ
51-55

  • Roids (Magatia's Alcadno Lab, room C-1)
  • Lanterns (Pine Forest 1, Jipang)
  • Iron Mutaes (Magatia's Alcadno Lab, room B-3)
  • Straw Training Dummies (Mu Lung)
  • Golems (Golem Forest Mini Dungeon)
  • Orbis PQ
  • Elin PQ
56-70

  • Roids (Magatia's Alcadno Lab, room C-1)
  • Roids and NeoHuroids (Magatia's Alcadno Lab, room C-2)
  • Lanterns (Pine Forest 1, Jipang)
  • Mixed Golems (Forest of Golem)
  • Golems (Golem Forest Mini Dungeon)
  • Straw Training Dummies (Mu Lung)
  • Orbis PQ
***DON'T FORGET TO DO YOUR QUESTS!!***
Quests are a big part of MapleStory and can help you get your EXP a LOT faster! Also they will help you greatly with potions early on!


3a. Useful Information for Third Job
Third job brings about a total transformation in the Gunslinger's fighting style. You'll now switch from Invisible Shot mobbing to one-on-one combat with Triple Fire with the aid of some great summons and a new skill to incapacitate your enemy. Because of this change in style, you'll begin to see some very high numbers as a Valkyrie instead of the usual low Gunslinger damage.

Gaviota and Cooling Effect
Many people have made guides in the past that want you to get Gaviota before Cooling Effect. It's a very bad idea. Gaviota removes the stun from Fake Shot when it drops a bomb on a stunned monster but it doesn't remove CE's freeze. Because of this, I recommend getting Cooling Effect before Gaviota so you'll have something to incapacitate the enemy with.


3b. SP Build (70-120)
Key:
Bold text = Skill you add points to on that level
Red text = Maxed skill

70 - 1 Triple Fire
71 - 4 Triple Fire
72 - 7 Triple Fire
73 - 10 Triple Fire
74 - 13 Triple Fire
75 - 16 Triple Fire
76 - 19 Triple Fire
77 - 20 Triple Fire, 2 Octopus
78 - 20 Triple Fire, 5 Octopus
79 - 20 Triple Fire, 8 Octopus
80 - 20 Triple Fire, 11 Octopus
81 - 20 Triple Fire, 14 Octopus
82 - 20 Triple Fire, 17 Octopus
83 - 20 Triple Fire, 20 Octopus
84 - 20 Triple Fire, 23 Octopus
85 - 20 Triple Fire, 26 Octopus
86 - 20 Triple Fire, 29 Octopus
87 - 20 Triple Fire, 30 Octopus, 2 Cooling Effect
88 - 20 Triple Fire, 30 Octopus, 5 Cooling Effect
89 - 20 Triple Fire, 30 Octopus, 8 Cooling Effect
90 - 20 Triple Fire, 30 Octopus, 11 Cooling Effect
91 - 20 Triple Fire, 30 Octopus, 14 Cooling Effect
92 - 20 Triple Fire, 30 Octopus, 17 Cooling Effect
93 - 20 Triple Fire, 30 Octopus, 20 Cooling Effect
94 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 2 Gaviota
95 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 5 Gaviota
96 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 8 Gaviota
97 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 11 Gaviota
98 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 14 Gaviota
99 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 17 Gaviota
100 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 20 Gaviota
101 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 23 Gaviota
102 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 26 Gaviota
103 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 29 Gaviota
104 - 20 Triple Fire, 30 Octopus, 23 Cooling Effect, 30 Gaviota
105 - 20 Triple Fire, 30 Octopus, 26 Cooling Effect, 30 Gaviota
106 - 20 Triple Fire, 30 Octopus, 29 Cooling Effect, 30 Gaviota
107 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 2 Fire Burner
108 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 5 Fire Burner
109 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 8 Fire Burner
110 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner
111 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 3 Homing
112 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 6 Homing
113 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 9 Homing
114 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 12 Homing
115 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 15 Homing
116 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 18 Homing
117 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 21 Homing
118 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 24 Homing
119 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 27 Homing
120 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 30 Homing

Final skill set:
20 Triple Fire (Max)
30 Cooling Effect (Max)
30 Octopus (Max)
30 Homing (Max)
30 Gaviota (Max)
11 Fire Burner


3c. Training Spots (70-120) *In progress*
70-75

  • Roids and NeoHuroids (Magatia's Alcadno Lab, room C-2)
  • Wilder Boars (Elin's Ancient Boar map)
  • Mixed Golems (Forest of Golem)
  • Magatia PQ (71-85)
76-80

  • Death Teddies
  • Squids
  • Roids and NeoHuroids (Magatia's Alcadno Lab, room C-2)
  • Wilder Boars (Elin's Ancient Boar map)
  • Mixed Golems (Forest of Golem)
  • Magatia PQ (71-85)
81-85

  • Jr. Newties (Middle platform)
  • Death Teddies
  • Squids
  • Magatia PQ (71-85)
I'll update the training information as I learn it myself!


4. SP Builds (120+)
There's a lot of controversy over what skills are the best to raise first as a Captain. Here's a few possible builds to follow.

Key:
Red text = Maxed skill

Recommended build
120 - 1 Elemental Amp, 1 Air Strike, 1 Support Octo
121 - 1 Battleship, 2 Cannon
122 - 5 Cannon
123 - 8 Cannon
124 - 11 Cannon
125 - 14 Cannon
126 - 17 Cannon
127 - 20 Cannon
128 - 23 Cannon
129 - 26 Cannon
130 - 29 Cannon
131 - 30 Cannon, 3 Battleship
132 - 6 Battleship
133 - 9 Battleship
134 - 10 Battleship, 3 Air Strike
135 - 6 Air Strike
135 - 9 Air Strike
137 - 12 Air Strike
138 - 15 Air Strike
139 - 18 Air Strike
140 - 21 Air Strike
141 - 24 Air Strike
142 - 27 Air Strike
143 - 30 Air Strike
144 - 3 Rapid Fire
145 - 6 Rapid Fire
146 - 9 Rapid Fire
147 - 12 Rapid Fire
148 - 15 Rapid Fire
149 - 18 Rapid Fire
150 - 21 Rapid Fire
151 - 24 Rapid Fire
152 - 27 Rapid Fire
153 - 30 Rapid Fire
154 - 3 Torpedo
155 - 6 Torpedo
156 - 9 Torpedo
157 - 12 Torpedo
158 - 15 Torpedo
159 - 18 Torpedo
160 - 21 Torpedo
161 - 24 Torpedo
162 - 27 Torpedo
163 - 30 Torpedo
164 - 3 Advanced Homing
165 - 6 Advanced Homing
166 - 9 Advanced Homing
167 - 12 Advanced Homing
168 - 15 Advanced Homing
169 - 18 Advanced Homing
170 - 20 Advanced Homing, 2 Suport Octo
171 - 5 Support Octo
172 - 8 Support Octo
173 - 11 Support Octo
174 - 14 Support Octo
175 - 17 Support Octo
176 - 20 Support Octo
177 - 3 Maple Warrior
178 - 6 Maple Warrior
179 - 9 Maple Warrior
180 - 12 Maple Warrior
181 - 15 Maple Warrior
182 - 18 Maple Warrior
183 - 20 Maple Warrior, 2 Elemental Amp
184 - 5 Elemental Amp
185 - 8 Elemental Amp
186 - 11 Elemental Amp
187 - 14 Elemental Amp
188 - 17 Elemental Amp
189 - 20 Elemental Amp
190 - 23 Elemental Amp
191 - 26 Elemental Amp
192 - 29 Elemental Amp
193 - 30 Elemental Amp, 2 Mind Control
194 - 5 Mind Control
195 - 8 Mind Control
196 - 11 Mind Control
197 - 14 Mind Control
198 - 17 Mind Control
199 - 20 Mind Control
200 - 1 Hero's Will, 2 Free points

Final skill set:
30 Cannon (Max)
10 Battleship (Max)
30 Air Strike (Max)
30 Rapid Fire (Max)
30 Torpedo (Max)
20 Advanced Homing (Max)
20 Support Octo (Max)
20 Maple Warrior (Max)
30 Elemental Amp (Max)
20 Mind Control (Max)
1 Hero's Will (Max)
2 Free points


Other possible builds:

Battleship Build A
1 Battleship
30 Canon
9 Battleship
30 Air Strike
20 Advanced Homing
20 Maple Hero
30 Rapid Fire
1 Elemental Amp

Battleship Build B
1 Battleship
1 Air Strike
1 Elemental Amp
30 Canon
9 Battleship
29 Air Strike
30 Rapid Fire
20 Advanced Homing
20 Maple Hero

Rapid Fire Build
30 Rapid Fire
30 Air Strike
20 Maple Hero
20 Advanced Homing
1 Battleship
30 Canon
9 Battleship
1 Elemental Amp

Air Strike Build A
30 Air Strike
1 Battleship
30 Canon
9 Battleship
20 Advanced Homing
20 Maple Hero
30 Rapid Fire
1 Elemental Amp

Air Strike Build B
30 Air Strike
30 Rapid Fire
20 Maple Hero
20 Advanced Homing
1 Battleship
30 Canon
9 Battleship
1 Elemental Amp


Really though, to be honest, with 4th job you just have to make do with what you have. The above builds are only guidelines to show what the best possible builds would be, although they obviously won't be able to be followed 100%. Almost all of the Captain's fourth job skills are really useful, so it's easy to be unique in this particular aspect. :P


4. Credits!
This guide was written by me, Shrapnel of kMS Culverin / blitzkrieg on Adventures in kMS forums. I'd like to give a big thanks to everyone in the Sleepywood guild for being totally awesome people and for helping me anytime I needed it. You guys are great. Also deserving a thank you is everyone who posted Valkyrie tips on Insoya.com, although they'll probably never read my guide, I would have been lost without all the information they've given me. And thanks to Bribery of SouthPerry.net & Sleepywood.net forums for some very useful insight that helped me to better my guide!

That's all, folks~!
Edited by blitzkrieg, Aug 8 2008, 07:55 PM.
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+dallas
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The Only DK

this is a cool guide...thanks..i've been lookin for a while for one...
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blitzkrieg
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Valkyrie

Glad I could help! ^^
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+Miyakazumi
I bring all the boys to the yard.

I see you finished the training section already. ;o

I'd like to point out something though. In 3rd job, I think it'd be better to get that 15 into Gaviota before Octopus. Gaviota is a stronger and faster summon, not to mention he's mobile. D=
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blitzkrieg
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Valkyrie

Judging by the skill description and what I've seen in videos, though, Gaviota only hits once and then disappears.. Octopus sits there hitting things constantly.
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+Miyakazumi
I bring all the boys to the yard.

blitzkrieg
May 26 2008, 07:57 AM
Judging by the skill description and what I've seen in videos, though, Gaviota only hits once and then disappears.. Octopus sits there hitting things constantly.
But you can keep summoning him randomly for a burst of damage.

If you're training at a place like Dual Pirates, octopus might just sit there hitting air after you've cleared a platform.
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blitzkrieg
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Valkyrie

But if you're in a party at Dual Pirates then the spawn on your platform will (hopefully) be constant. :P I guess it really depends on where / how you want to train, but I just see Octopus as being much more efficient in training because of the constant damage after one cast rather than the burst every time you have a chance to use the skill.

I wish the stupid octopus followed your character though.. That'd be awesome :(

OH, also I forgot to mention, it wouldn't just be hitting air. You can recast it wherever you go. o_o
Edited by blitzkrieg, May 26 2008, 09:53 AM.
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+Miyakazumi
I bring all the boys to the yard.

blitzkrieg
May 26 2008, 09:52 AM
But if you're in a party at Dual Pirates then the spawn on your platform will (hopefully) be constant. :P I guess it really depends on where / how you want to train, but I just see Octopus as being much more efficient in training because of the constant damage after one cast rather than the burst every time you have a chance to use the skill.

I wish the stupid octopus followed your character though.. That'd be awesome :(

OH, also I forgot to mention, it wouldn't just be hitting air. You can recast it wherever you go. o_o
Doesn't octopus have like a 2 minute cooldown or something? D=

From what I know, Gaviota has a 5 second cooldown so it's a lot easier to launch,
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Miyakazumi
May 26 2008, 10:30 AM
blitzkrieg
May 26 2008, 09:52 AM
But if you're in a party at Dual Pirates then the spawn on your platform will (hopefully) be constant. :P I guess it really depends on where / how you want to train, but I just see Octopus as being much more efficient in training because of the constant damage after one cast rather than the burst every time you have a chance to use the skill.

I wish the stupid octopus followed your character though.. That'd be awesome :(

OH, also I forgot to mention, it wouldn't just be hitting air. You can recast it wherever you go. o_o
Doesn't octopus have like a 2 minute cooldown or something? D=

From what I know, Gaviota has a 5 second cooldown so it's a lot easier to launch,
No, it's 10 seconds cooldown. When it's maxed, it last 30 seconds, so you can summon 2 at time, and summon again once your first one dissapears.

Btw, once I reach 2nd job, I think I'll get 1 float and 1 bomb for fun first :D
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blitzkrieg
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I'm pretty sure you can only have one Octopus out at a time. So you can recast it after the 10 second cooldown, but the first one will disappear.
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+Miyakazumi
I bring all the boys to the yard.

blitzkrieg
May 26 2008, 08:10 PM
I'm pretty sure you can only have one Octopus out at a time. So you can recast it after the 10 second cooldown, but the first one will disappear.
The first octopus can only have one out, correct.
You can, however, summon 2 octopus once you get the Reinforcement Octopus skill in 4th job.
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Miyakazumi
May 26 2008, 08:12 PM
blitzkrieg
May 26 2008, 08:10 PM
I'm pretty sure you can only have one Octopus out at a time. So you can recast it after the 10 second cooldown, but the first one will disappear.
The first octopus can only have one out, correct.
You can, however, summon 2 octopus once you get the Reinforcement Octopus skill in 4th job.
Nope, you can summon two 3rd job octopuses:

http://www.youtube.com/watch?v=xmMeEb8Z6e0
Go to 4:05
That's an old KMST video. I might be wrong if they changed it later.

Edit: Also KMST, summoned two 4th job octopuses at 1:11
http://www.youtube.com/watch?v=NYg_8VpXpfo
Edited by Rigumaro, May 26 2008, 09:13 PM.
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<3
(Yes, I love a NPC)
Rigumaro ~ Gunslinger <(^(o o ) ^)>
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숨김
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That gunslinger build was helpful, I'll be using it later. =)
Click here for KMS 4th job skill droptable information.
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+bogenis
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Actually, seeing how the duration of an octopus is 30 seconds and the cooldown between skills is 10, you can actually summon up to 3 octopi(?) at a time.

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The other guy in the picture is a hero, so don't worry :P
KMS
Scania
빵두루 - lvl 73 the "pantsless hermit"
Culverin
Pantsless - lvl 24 luckless mage aka the 'grand imperial wizard'
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Pantsless for life!
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Bribery

Is Fire Burner actually useful? Why do people choose not to max Gaviota in favor of it?
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Boom.
blitzkrieg
 
120 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 15 Gaviota, 26 Fire Burner, 30 Homing


The emphasized text was what I was talking about in-game when I said your guide still had unmaxed Gaviota in it the other day. I didn't know the other version had been changed 'cause this one hadn't; might wanna change it in here too.

/somewhat necropost
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blitzkrieg
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Valkyrie

yeah I actually just signed on here to update it just now lol. it's annoying cause this forum uses slightly different BBCode which is why I've put it off till now.
Edited by blitzkrieg, Aug 8 2008, 07:43 PM.
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haha yeah. I just wanted to make sure you knew about it so it didn't get forgotten.
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David
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Indeed.
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Best Gunslinger guide to follow. >:]
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Sure sounds like them to me!
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+Rigumaro
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David
Sep 29 2008, 01:51 AM
Best Gunslinger's guide to follow. >:]
Fixed :D
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Rigumaro ~ Gunslinger <(^(o o ) ^)>
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