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| Gunslinger Guide (1-120) | |
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| Tweet Topic Started: May 26 2008, 04:43 AM (1,334 Views) | |
| blitzkrieg | May 26 2008, 04:43 AM Post #1 |
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Valkyrie
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Gunslinger Guide (Level 1-70) with 3rd & 4th job SP Builds If you're checking out this guide, you probably want to be a Gunslinger. GOOD CHOICE! Although our class does low numbers early on, the speed of each attack greatly makes up for it and the wide variety of original skills makes the Gunslinger an extremely fun class to play! A warning though, if you like seeing high damage, you should probably choose a different job. Although Gunslingers kill very fast and do good damage, we're not much of a flaunting class.. Until 3rd job! You'll start seeing some pretty decent damage come into play once you've a Valkyrie. You'll need a lot of patience to play a Gunner, but it will definitely pay off! ***Remember, all the builds, training areas and such are all just suggestions! You're definitely encouraged to be creative with your character; all of the information I'm providing here is only to help you train faster. Well, let's get started then! Contents AP. AP Stats 1a. Useful Information for First Job 1b. SP Build (10-30) 1c. Training Spots (10-30) 2a. Useful Information for Second Job 2b. SP Build (30-70) 2c. Training Spots (30-70) 3a. Useful Information for Third Job 3b. SP Build (70-120) 3c. Training Spots (70-120) *In progress* 4. SP Build (120+) 5. Credits! AP. AP Stats As a Gunslinger, your primary stat is DEX and your secondary stat is STR, so you will want to roll the dice to get as close to 4 INT and 4 LUK as possible. The job advance at level 10 requires 20 DEX so you will want to raise that as quickly as possible, and afterward, keep your STR at the same level as your current level. (ie, if you're level 30, you should have 30 STR.) I would recommend adding 5 STR at levels x9 and x0 (ie, add 5 STR at level 29 and 5 STR at level 30.) Because it's the secondary stat, STR should always be kept as low as possible. If you are able to receive STR from your equipment and still wear a level-appropriate weapon, do not add extra STR. 1a. Useful Information for First Job As a first job Pirate, you will rely heavily on one-on-one attacks, as the only first job mob skill is a melee attack and Gunslingers are a ranged class. You are still able to use the mob skill (Somersault Kick) with a gun, but the damage will be a lot lower than your one-on-one damage with Double Shot. A Gunslinger's damage during first job is very unstable. You will see many low numbers until you have maxed Mastery in second job. Your damage will eventually be a lot higher and more stable though, so it's nothing to worry about! 1b. SP Build (10-30) Key: Bold text = Skill you add points to on that level Red text = Maxed skill 10 - 1 Double Fire 11 - 4 Double Fire 12 - 7 Double Fire 13 - 10 Double Fire 14 - 13 Double Fire 15 - 16 Double Fire 16 - 19 Double Fire 17 - 20 Double Fire, 2 Dash 18 - 20 Double Fire, 5 Dash 19 - 20 Double Fire, 8 Dash 20 - 20 Double Fire, 10 Dash, 1 Quick Motion 21 - 20 Double Fire, 10 Dash, 4 Quick Motion 22 - 20 Double Fire, 10 Dash, 7 Quick Motion 23 - 20 Double Fire, 10 Dash, 10 Quick Motion 24 - 20 Double Fire, 10 Dash, 13 Quick Motion 25 - 20 Double Fire, 10 Dash, 16 Quick Motion 26 - 20 Double Fire, 10 Dash, 19 Quick Motion 27 - 20 Double Fire, 10 Dash, 20 Quick Motion, 2 Somersault Kick 28 - 20 Double Fire, 10 Dash, 20 Quick Motion, 5 Somersault Kick 29 - 20 Double Fire, 10 Dash, 20 Quick Motion, 8 Somersault Kick 30 - 20 Double Fire, 10 Dash, 20 Quick Motion, 11 Somersault Kick Final skill set: 20 Double Fire (Max) 20 Quick Motion (Max) 10 Dash (Max) 11 Somersault Kick 1c. Training Spots (10-30) 10-15
Quests are a big part of MapleStory and can help you get your EXP a LOT faster! Also they will help you greatly with potions early on! 2a. Useful Information for Second Job In second job you will start off by increasing that horrible minimum damage you have! Once you have a nice level of Mastery built up you'll notice your damage becoming a whole lot more stable. Also a noticeable difference will be the type of attacking you will be doing. Unlike first job where you focused on one-on-one attacks, second job will utilize your mobbing skills to their full potential! After maxing Mastery you will want to max Invisible Shot very quickly as it will be your new main attacking skill, but don't expect to remove Double Shot from your keys yet. Double Shot is still a very useful skill in second job and will often be used to help create mobs. Invisible Shot - Your new mob skill Invisible Shot is a very useful and unique skill. It functions a lot like an Arch I/L Mage's Chain Lightning attack, in that it hits monsters one-by-one in succession. The most it will hit at any time is 3 monsters. The cool thing about Invisible Shot is its unique range. Although it doesn't reach as far as Double Shot horizontally, it hits monsters slightly above and below your character. This helps GREATLY if you're training in Magatia where the monsters walk below platforms where you can stand and easily spam Invisible Shot. Backstep Shot Backstep Shot is a really unique skill, but there's a few misconceptions about it, one being that it's spammable; it's not. Backstep Shot can be used about once every 2 seconds. Also, like FJ, the distance that the skill will shoot you backwards increases as you level it up more, so you'll have a lot more distance with level 20 BS than with level 1. The distance increases with every 4 SP you place into it. 2b. SP Build (30-70) Key: Bold text = Skill you add points to on that level Red text = Maxed skill 30 - 1 Invisible Shot 31 - 1 Invisible Shot, 3 Gun Mastery 32 - 1 Invisible Shot, 6 Gun Mastery 33 - 1 Invisible Shot, 9 Gun Mastery 34 - 1 Invisible Shot, 12 Gun Mastery 35 - 1 Invisible Shot, 15 Gun Mastery 36 - 1 Invisible Shot, 18 Gun Mastery 37 - 2 Invisible Shot, 20 Gun Mastery 38 - 5 Invisible Shot, 20 Gun Mastery 39 - 8 Invisible Shot, 20 Gun Mastery 40 - 11 Invisible Shot, 20 Gun Mastery 41 - 14 Invisible Shot, 20 Gun Mastery 42 - 17 Invisible Shot, 20 Gun Mastery 43 - 20 Invisible Shot, 20 Gun Mastery 44 - 20 Invisible Shot, 20 Gun Mastery, 3 Gun Booster 45 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster 46 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 3 Float 47 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 1 Backstep Shot 48 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 4 Backstep Shot 49 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 7 Backstep Shot 50 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 10 Backstep Shot 51 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 13 Backstep Shot 52 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 16 Backstep Shot 53 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 5 Float, 19 Backstep Shot 54 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 7 Float, 20 Backstep Shot 55 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot 56 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 3 Fake Shot 57 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 6 Fake Shot 58 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 9 Fake Shot 59 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 12 Fake Shot 60 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 15 Fake Shot 61 - 20 Invisible Shot, 20 Gun Mastery, 6 Gun Booster, 10 Float, 20 Backstep Shot, 18 Fake Shot 62 - 20 Invisible Shot, 20 Gun Mastery, 7 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot 63 - 20 Invisible Shot, 20 Gun Mastery, 10 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot 64 - 20 Invisible Shot, 20 Gun Mastery, 13 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot 65 - 20 Invisible Shot, 20 Gun Mastery, 16 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot 66 - 20 Invisible Shot, 20 Gun Mastery, 19 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot 67 - 20 Invisible Shot, 20 Gun Mastery, 20 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot, 2 Throwing Bomb 68 - 20 Invisible Shot, 20 Gun Mastery, 20 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot, 5 Throwing Bomb 69 - 20 Invisible Shot, 20 Gun Mastery, 20 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot, 8 Throwing Bomb 70 - 20 Invisible Shot, 20 Gun Mastery, 20 Gun Booster, 10 Float, 20 Backstep Shot, 20 Fake Shot, 11 Throwing Bomb Final skill set: 20 Invisible Shot (Max) 20 Gun Mastery (Max) 20 Backstep Shot (Max) 20 Fake Shot (Max) 20 Gun Booster (Max) 10 Float (Max) 11 Throwing Bomb 2c. Training Spots (30-70) 30-35
Quests are a big part of MapleStory and can help you get your EXP a LOT faster! Also they will help you greatly with potions early on! 3a. Useful Information for Third Job Third job brings about a total transformation in the Gunslinger's fighting style. You'll now switch from Invisible Shot mobbing to one-on-one combat with Triple Fire with the aid of some great summons and a new skill to incapacitate your enemy. Because of this change in style, you'll begin to see some very high numbers as a Valkyrie instead of the usual low Gunslinger damage. Gaviota and Cooling Effect Many people have made guides in the past that want you to get Gaviota before Cooling Effect. It's a very bad idea. Gaviota removes the stun from Fake Shot when it drops a bomb on a stunned monster but it doesn't remove CE's freeze. Because of this, I recommend getting Cooling Effect before Gaviota so you'll have something to incapacitate the enemy with. 3b. SP Build (70-120) Key: Bold text = Skill you add points to on that level Red text = Maxed skill 70 - 1 Triple Fire 71 - 4 Triple Fire 72 - 7 Triple Fire 73 - 10 Triple Fire 74 - 13 Triple Fire 75 - 16 Triple Fire 76 - 19 Triple Fire 77 - 20 Triple Fire, 2 Octopus 78 - 20 Triple Fire, 5 Octopus 79 - 20 Triple Fire, 8 Octopus 80 - 20 Triple Fire, 11 Octopus 81 - 20 Triple Fire, 14 Octopus 82 - 20 Triple Fire, 17 Octopus 83 - 20 Triple Fire, 20 Octopus 84 - 20 Triple Fire, 23 Octopus 85 - 20 Triple Fire, 26 Octopus 86 - 20 Triple Fire, 29 Octopus 87 - 20 Triple Fire, 30 Octopus, 2 Cooling Effect 88 - 20 Triple Fire, 30 Octopus, 5 Cooling Effect 89 - 20 Triple Fire, 30 Octopus, 8 Cooling Effect 90 - 20 Triple Fire, 30 Octopus, 11 Cooling Effect 91 - 20 Triple Fire, 30 Octopus, 14 Cooling Effect 92 - 20 Triple Fire, 30 Octopus, 17 Cooling Effect 93 - 20 Triple Fire, 30 Octopus, 20 Cooling Effect 94 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 2 Gaviota 95 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 5 Gaviota 96 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 8 Gaviota 97 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 11 Gaviota 98 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 14 Gaviota 99 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 17 Gaviota 100 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 20 Gaviota 101 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 23 Gaviota 102 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 26 Gaviota 103 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 29 Gaviota 104 - 20 Triple Fire, 30 Octopus, 23 Cooling Effect, 30 Gaviota 105 - 20 Triple Fire, 30 Octopus, 26 Cooling Effect, 30 Gaviota 106 - 20 Triple Fire, 30 Octopus, 29 Cooling Effect, 30 Gaviota 107 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 2 Fire Burner 108 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 5 Fire Burner 109 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 8 Fire Burner 110 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner 111 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 3 Homing 112 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 6 Homing 113 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 9 Homing 114 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 12 Homing 115 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 15 Homing 116 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 18 Homing 117 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 21 Homing 118 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 24 Homing 119 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 27 Homing 120 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 30 Homing Final skill set: 20 Triple Fire (Max) 30 Cooling Effect (Max) 30 Octopus (Max) 30 Homing (Max) 30 Gaviota (Max) 11 Fire Burner 3c. Training Spots (70-120) *In progress* 70-75
4. SP Builds (120+) There's a lot of controversy over what skills are the best to raise first as a Captain. Here's a few possible builds to follow. Key: Red text = Maxed skill Recommended build 120 - 1 Elemental Amp, 1 Air Strike, 1 Support Octo 121 - 1 Battleship, 2 Cannon 122 - 5 Cannon 123 - 8 Cannon 124 - 11 Cannon 125 - 14 Cannon 126 - 17 Cannon 127 - 20 Cannon 128 - 23 Cannon 129 - 26 Cannon 130 - 29 Cannon 131 - 30 Cannon, 3 Battleship 132 - 6 Battleship 133 - 9 Battleship 134 - 10 Battleship, 3 Air Strike 135 - 6 Air Strike 135 - 9 Air Strike 137 - 12 Air Strike 138 - 15 Air Strike 139 - 18 Air Strike 140 - 21 Air Strike 141 - 24 Air Strike 142 - 27 Air Strike 143 - 30 Air Strike 144 - 3 Rapid Fire 145 - 6 Rapid Fire 146 - 9 Rapid Fire 147 - 12 Rapid Fire 148 - 15 Rapid Fire 149 - 18 Rapid Fire 150 - 21 Rapid Fire 151 - 24 Rapid Fire 152 - 27 Rapid Fire 153 - 30 Rapid Fire 154 - 3 Torpedo 155 - 6 Torpedo 156 - 9 Torpedo 157 - 12 Torpedo 158 - 15 Torpedo 159 - 18 Torpedo 160 - 21 Torpedo 161 - 24 Torpedo 162 - 27 Torpedo 163 - 30 Torpedo 164 - 3 Advanced Homing 165 - 6 Advanced Homing 166 - 9 Advanced Homing 167 - 12 Advanced Homing 168 - 15 Advanced Homing 169 - 18 Advanced Homing 170 - 20 Advanced Homing, 2 Suport Octo 171 - 5 Support Octo 172 - 8 Support Octo 173 - 11 Support Octo 174 - 14 Support Octo 175 - 17 Support Octo 176 - 20 Support Octo 177 - 3 Maple Warrior 178 - 6 Maple Warrior 179 - 9 Maple Warrior 180 - 12 Maple Warrior 181 - 15 Maple Warrior 182 - 18 Maple Warrior 183 - 20 Maple Warrior, 2 Elemental Amp 184 - 5 Elemental Amp 185 - 8 Elemental Amp 186 - 11 Elemental Amp 187 - 14 Elemental Amp 188 - 17 Elemental Amp 189 - 20 Elemental Amp 190 - 23 Elemental Amp 191 - 26 Elemental Amp 192 - 29 Elemental Amp 193 - 30 Elemental Amp, 2 Mind Control 194 - 5 Mind Control 195 - 8 Mind Control 196 - 11 Mind Control 197 - 14 Mind Control 198 - 17 Mind Control 199 - 20 Mind Control 200 - 1 Hero's Will, 2 Free points Final skill set: 30 Cannon (Max) 10 Battleship (Max) 30 Air Strike (Max) 30 Rapid Fire (Max) 30 Torpedo (Max) 20 Advanced Homing (Max) 20 Support Octo (Max) 20 Maple Warrior (Max) 30 Elemental Amp (Max) 20 Mind Control (Max) 1 Hero's Will (Max) 2 Free points Other possible builds: Battleship Build A 1 Battleship 30 Canon 9 Battleship 30 Air Strike 20 Advanced Homing 20 Maple Hero 30 Rapid Fire 1 Elemental Amp Battleship Build B 1 Battleship 1 Air Strike 1 Elemental Amp 30 Canon 9 Battleship 29 Air Strike 30 Rapid Fire 20 Advanced Homing 20 Maple Hero Rapid Fire Build 30 Rapid Fire 30 Air Strike 20 Maple Hero 20 Advanced Homing 1 Battleship 30 Canon 9 Battleship 1 Elemental Amp Air Strike Build A 30 Air Strike 1 Battleship 30 Canon 9 Battleship 20 Advanced Homing 20 Maple Hero 30 Rapid Fire 1 Elemental Amp Air Strike Build B 30 Air Strike 30 Rapid Fire 20 Maple Hero 20 Advanced Homing 1 Battleship 30 Canon 9 Battleship 1 Elemental Amp Really though, to be honest, with 4th job you just have to make do with what you have. The above builds are only guidelines to show what the best possible builds would be, although they obviously won't be able to be followed 100%. Almost all of the Captain's fourth job skills are really useful, so it's easy to be unique in this particular aspect. :P 4. Credits! This guide was written by me, Shrapnel of kMS Culverin / blitzkrieg on Adventures in kMS forums. I'd like to give a big thanks to everyone in the Sleepywood guild for being totally awesome people and for helping me anytime I needed it. You guys are great. Also deserving a thank you is everyone who posted Valkyrie tips on Insoya.com, although they'll probably never read my guide, I would have been lost without all the information they've given me. And thanks to Bribery of SouthPerry.net & Sleepywood.net forums for some very useful insight that helped me to better my guide! That's all, folks~! Edited by blitzkrieg, Aug 8 2008, 07:55 PM.
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| +dallas | May 26 2008, 04:58 AM Post #2 |
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The Only DK
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this is a cool guide...thanks..i've been lookin for a while for one... |
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| blitzkrieg | May 26 2008, 07:46 AM Post #3 |
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Valkyrie
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Glad I could help! ^^ |
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| +Miyakazumi | May 26 2008, 07:51 AM Post #4 |
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I bring all the boys to the yard.
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I see you finished the training section already. ;o I'd like to point out something though. In 3rd job, I think it'd be better to get that 15 into Gaviota before Octopus. Gaviota is a stronger and faster summon, not to mention he's mobile. D= |
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| blitzkrieg | May 26 2008, 07:57 AM Post #5 |
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Valkyrie
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Judging by the skill description and what I've seen in videos, though, Gaviota only hits once and then disappears.. Octopus sits there hitting things constantly. |
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| +Miyakazumi | May 26 2008, 09:45 AM Post #6 |
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I bring all the boys to the yard.
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But you can keep summoning him randomly for a burst of damage. If you're training at a place like Dual Pirates, octopus might just sit there hitting air after you've cleared a platform. |
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| blitzkrieg | May 26 2008, 09:52 AM Post #7 |
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Valkyrie
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But if you're in a party at Dual Pirates then the spawn on your platform will (hopefully) be constant. :P I guess it really depends on where / how you want to train, but I just see Octopus as being much more efficient in training because of the constant damage after one cast rather than the burst every time you have a chance to use the skill. I wish the stupid octopus followed your character though.. That'd be awesome :( OH, also I forgot to mention, it wouldn't just be hitting air. You can recast it wherever you go. o_o Edited by blitzkrieg, May 26 2008, 09:53 AM.
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| +Miyakazumi | May 26 2008, 10:30 AM Post #8 |
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I bring all the boys to the yard.
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Doesn't octopus have like a 2 minute cooldown or something? D= From what I know, Gaviota has a 5 second cooldown so it's a lot easier to launch, |
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| +Rigumaro | May 26 2008, 02:14 PM Post #9 |
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<(^(o o ) ^ )>
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No, it's 10 seconds cooldown. When it's maxed, it last 30 seconds, so you can summon 2 at time, and summon again once your first one dissapears. Btw, once I reach 2nd job, I think I'll get 1 float and 1 bomb for fun first :D |
![]() <3 (Yes, I love a NPC) Rigumaro ~ Gunslinger <(^(o o ) ^)> | |
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| blitzkrieg | May 26 2008, 08:10 PM Post #10 |
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Valkyrie
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I'm pretty sure you can only have one Octopus out at a time. So you can recast it after the 10 second cooldown, but the first one will disappear. |
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| +Miyakazumi | May 26 2008, 08:12 PM Post #11 |
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I bring all the boys to the yard.
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The first octopus can only have one out, correct. You can, however, summon 2 octopus once you get the Reinforcement Octopus skill in 4th job. |
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| +Rigumaro | May 26 2008, 09:10 PM Post #12 |
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<(^(o o ) ^ )>
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Nope, you can summon two 3rd job octopuses: http://www.youtube.com/watch?v=xmMeEb8Z6e0 Go to 4:05 That's an old KMST video. I might be wrong if they changed it later. Edit: Also KMST, summoned two 4th job octopuses at 1:11 http://www.youtube.com/watch?v=NYg_8VpXpfo Edited by Rigumaro, May 26 2008, 09:13 PM.
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![]() <3 (Yes, I love a NPC) Rigumaro ~ Gunslinger <(^(o o ) ^)> | |
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| Hidden | May 29 2008, 10:10 PM Post #13 |
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숨김
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That gunslinger build was helpful, I'll be using it later. =) |
| Click here for KMS 4th job skill droptable information. | |
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| +bogenis | Jul 4 2008, 01:06 AM Post #14 |
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Actually, seeing how the duration of an octopus is 30 seconds and the cooldown between skills is 10, you can actually summon up to 3 octopi(?) at a time. Posted Image The other guy in the picture is a hero, so don't worry :P |
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KMS Scania 빵두루 - lvl 73 the "pantsless hermit" Culverin Pantsless - lvl 24 luckless mage aka the 'grand imperial wizard' ![]() Pantsless for life! | |
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| Bribery | Jul 4 2008, 03:09 AM Post #15 |
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Is Fire Burner actually useful? Why do people choose not to max Gaviota in favor of it? |
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| Retro | Aug 8 2008, 04:39 AM Post #16 |
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Boom.
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The emphasized text was what I was talking about in-game when I said your guide still had unmaxed Gaviota in it the other day. I didn't know the other version had been changed 'cause this one hadn't; might wanna change it in here too. /somewhat necropost |
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| blitzkrieg | Aug 8 2008, 07:42 PM Post #17 |
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Valkyrie
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yeah I actually just signed on here to update it just now lol. it's annoying cause this forum uses slightly different BBCode which is why I've put it off till now.
Edited by blitzkrieg, Aug 8 2008, 07:43 PM.
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| Retro | Aug 9 2008, 04:43 AM Post #18 |
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Boom.
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haha yeah. I just wanted to make sure you knew about it so it didn't get forgotten. |
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| David | Sep 29 2008, 01:51 AM Post #19 |
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Indeed.
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Best Gunslinger guide to follow. >:] |
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| +Rigumaro | Oct 4 2008, 12:19 PM Post #20 |
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<(^(o o ) ^ )>
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Fixed :D |
![]() <3 (Yes, I love a NPC) Rigumaro ~ Gunslinger <(^(o o ) ^)> | |
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